Books, Comics, Games. I'm breaking down the old and the new for those looking for something else to pass the time.
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Thursday, May 30, 2019
Game Review: Jurassic World Evolution
Hello Enthusiasts,
My favorite computer game when I was younger was Sim Theme Park. I would spend hours building a park, managing the budget, making sure the guests were satisfied, reading their comments on what could be better, and I enjoyed every minute of it. I've been trying to find an up-to-date version of that game that is just as satisfying, but nothing seems to live up to that. The Roller Coaster Tycoon games are fun, but they seemed to be missing something, some missing ingredient that brought Sim Theme Park to the next level . So when I heard that there was a new theme park builder available with a Jurassic Park theme to it (but not the mobile game), I decided to give it a go. Today, I will be reviewing Jurassic World Evolution.
The game has you traveling to the same grouping of islands that we've seen in the movies, which are called the Muertes Archipelago in game. You go from one island to another to either build a park from scratch or expand the few existing facilities to create a successful Jurassic Park. You're in charge of security, you'll pay for teams to dig up fossils that can be used to rebuild the genomes of more dinosaurs, you have to ensure the welfare of the dinos, as well as a ton of other tasks. To guide you through these tasks, you have a team of advisors that will chime in and offer you objectives that will help lead you in the right direction to build your park. Some of these people are new faces, while others are recurring characters from the films, including Dr. Ian Malcom who is voiced in-game by Jeff Goldblum. As you build one park up and increase its overall rating, the other islands will slowly open up to you, all of which come with their own obstacles to overcome. When you do unlock the original island, Isla Nublar, you will be treated to a sandbox experience where you can use any research from your other islands, and you have unlimited funds to build with. It's only with getting parks to a full five star rating and completing tasks for the various teams that you unlock all of the content in this game, so it does incentives the player to keep going after all five islands have been opened up.
I found that a lot worked with the game. It does allow you to do a lot on your own without directly following the missions, but the missions are mostly helpful in advancing the park. I loved keeping track of everything and building my own paddocks for the dinosaurs, as well as ensuring that I was keeping certain dinosaurs separate unless I was looking for them to fight. The management system for the stores and restaurants in the park is more than I expected, allowing me to control what food is served and what price to charge, keeping in mind that guests won't pay ridiculous prices. The game also has you place viewing areas for the dinosaurs, and a paddock with a poorly planning viewing area won't bring in as many guests as one where they can see most of the area where the creatures roam. The game also incorporates a decent bit of detail in regard to caring for the dinosaurs. They all have specific needs in regard to what food they eat, having access to water, and how much space and foliage they require to be comfortable. If the dinosaurs aren't kept comfortable, they will become aggressive and break through their fences. If this happens, your guests will being in danger and you'll need to have a team tranquilize the creature. The dinosaurs can also get sick and need to have a ranger team medicate them in order for them to survive. It's all of this extra detail that keeps the game interesting as you build your parks and increase your revenue, because there are always possible issues that can arise.
While I don't have a lot to complain about here, there are some things that bug me with this game. One of my biggest problems is not being able to transfer funds from one park to another. At one point I had a park that was making over $800,000 a minute, but I couldn't send any of that over to my park that kept getting hit with storms and needed the cash to make repairs. I also feel like the terrain adjustment tool could use a bit more detail. An easy fix would be something that lets me know the actual elevation of an area so I can try to match it with other nearby areas for building purposes instead of having me try to eyeball it. That has been a bit of a recurring frustration as I've been playing through these islands. Also, a small complaint, but there's no way to change the color of the buildings in the game. There's an entire system of researching different DNA sequences so you can have different colored dinosaurs of the same species, yet I don't have the option to paint any of my buildings a different color. I know it's petty, but it feels like a simple mechanic that could have been included and would have added another layer of enjoyment for me.
With all of that being said, this is a great theme park builder. It incorporates some of my favorite elements from other builders, plus it has the added fun of maintaining dinosaurs. It does have some issues, but it is overall a solid recommend from me if you enjoy these types of games at all.
I give Jurassic World: Evolution an 8.5 out of 10.
Sincerely,
The Bored Enthusiast
Sunday, May 26, 2019
Game Review: The Witness
Hello Enthusiasts,
Today, I will be reviewing a game that I would not have played at all if it wasn't free on PS Plus this month. Today, I will be reviewing the puzzle game The Witness. I'm not sure if anything I will say will qualify for this, but note that there may be some very mild Spoilers Below.
The game follows your unnamed character as they walk around and solve a plethora of puzzles. You'll travel from location to location, with each one offering slightly different types of puzzle and/or puzzles of varying difficulty. Once you solve all of the puzzles in a location, a laser will rise from the area and fire a beam at a fixed location on top of the mountain. Once all of the locations have been completed, the final area at the top of the mountain opens up to be solved. It's a short synopsis, but the game really doesn't offer much in terms of a story.
I will say that some of the puzzles in this game do offer a challenge. There were times where I would roam around for 10 or 15 minutes trying to figure out how to solve a single one. Some of them are pretty straightforward, while other require a bit more creativity to solve, such as the puzzles that require that the player view them from behind a tree to see the solution. I also have to compliment the art in the game, which is wonderful. Everything is bright, colorful, and somewhat stylized. There's a lot of attention to detail, from the trees to the dilapidated buildings and even the weird states that you'll find around the island. I also appreciated the soundtrack, which was fitting for each environment and seemed to change seamlessly.
My biggest issue with the game is the assumption that everything can be intuitive. There are absolutely no instructions in the game, nothing to let you know what your doing. It doesn't even prompt you that this is a puzzle game when you start, you're just standing there and walk over to a puzzle. The game tries to introduce you to new types of puzzles by having easier areas, but without a map being available and not being given much in terms of a sense of direction, it's very easy to breeze right past those areas. I am all for treating your players with some respect and not hand-holding them through everything, but this game takes it a bit too far. In that same vein, I also think the game could have benefitted from a hint system for the more difficult areas. Nothing that gives too much away, I still enjoyed figured the puzzles out on my own, but something that can at least point the player in the right direction.
Ultimately, I enjoyed this game. It does have its flaws, primarily its stance that it doesn't need to offer the player any information, but it was satisfying to complete the puzzles in here. If you're not one . who enjoys difficult puzzles that may take a while to finish, this isn't the game for you. However, if you do like that kind of thing, this game offers a challenge that may just scratch that itch.
I give The Witness a 6.5 out of 10.
Sincerely,
The Bored Enthusiast
Monday, May 6, 2019
Retro Game Review: Star Wars - The Force Unleashed
Hello Enthusiasts,
Star Wars games don't have the best history. Most of these games are either debatably good or downright terrible. There are a few exceptions to this, and today I look at one that is often put into this category, Star Wars: The Force Unleashed. As always, there may be some Spoilers Below.
The game starts off strong, as the prologue has the player learn basic controls by playing as Darth Vader. After slaughtering endless waves of Wookiees, Vader finds the Jedi he was looking for (to murder), as well as a force-sensitive child. Vader takes on this child as his apprentice, and he becomes our protagonist for the duration of the game. Known only as Starkiller, Vader's apprentice trains to the point of being able to hunt down the few Jedi left in the galaxy since the Clone Wars. We find out that Vader's ultimate goal is to use Starkiller to kill Emperor Palpatine. Is that all there is to it though? The game throws some low-levels twists into the story that, while apparent from a mile away, do add enough variety to justify the story's end.
More than any other Star Wars game I've played, this game uses force powers very well. As the story progresses Starkiller gains access to more and more powers. He can use a force push, a force grip, force lighting, create a lighting shield, a shockwave called force repulse, and throw his lightsaber using the force. All of these attacks would drain Starkiller's force energy, though it refills relatively quickly. Having multiple ways to defeat enemies without ever engaging them in combat grants a feeling of real force mastery. The block button also allows Starkiller to deflect most laser fire, and after upgrading the ability he can block one or two blasts at a time without even having to press block. The levels take place on a variety of different worlds, which are all pretty well built out, and the game is rich with Star Wars lore. I also enjoyed some of the different collectable pieces in the game. There are a variety of different colors for the lightsaber, as well as compressed and unstable versions of each color. On top of that, there are different power crystals for the lightsaber as well, which allow the saber some different abilities (added damage, electrical damage, force powers costing less force energy, etc). Having such variety for the lightsaber and having to only pick one made for some difficult decisions on what to sacrifice, though the game allows the player to change them freely. Each level also has Starkiller in a different costume, which can be changed to any of the ones that he had worn previously (though changing the costume causes the player to start the entire level over, so it's better to make that decision earlier on on).
Not everything for this game is fantastic though. The graphics are certainly dated, especially in the cutscenes. The melee combat is also frustrating, as a number of the enemies won't have any slowdown when hit with the lightsaber and can just hit you as you're slashing them. This is especially frustrating when you're trying to fight three or four of these enemies simultaneously. Some of the platforming in the game is also irritating, as the movement controls aren't perfectly designed and some of the sections require precision. There are some other small issues, such as a few bugs with the enemies and some lag, but my biggest complaint lies with the loading times. Levels will take a while to load, and levels are broken up into two or three sections. I had to wait for over a minute for some of levels to load just their second section, and it gets annoying after a while. This could be overlooked, but even the pause screen and the upgrade screen have extended wait times. It could take fifteen or twenty seconds just to get to the upgrade screen, which is only two button clicks away from playing the game. It's bad enough that I was completely aware of the wait times throughout the duration of the game, I never got used to it. Little things like that, just a few added seconds for everything, can take away a great deal of the immersion that the game often does so well.
Despite any of my complaints, this is a good Star Wars game at the end of the day. There was certainly room for improvement, but it's not hard to see why this game is remembered so fondly. If you're a fan of the series and have a compatible system to play on, this game is certainly a good buy. You may get frustrated with some things, but you'll likely enjoy the experience overall.
I give Star Wars: The Force Unleashed a 7.5 out of 10.
Sincerely,
The Bored Enthusiast
Tuesday, April 30, 2019
Game Review - Stardew Valley
Hello Enthusiasts,
Sometimes we all feel like we need to get away from the hustle of the 9 - 5 job. Some of us play games, others watch TV, some will jump into a book, and others will quit their job and move to their old family farm to grow crops and have an adventure. Today's game is all about that last one, as I will be reviewing Stardew Valley. Keep in mind, as always, that there may be some Spoilers Below.
The game begins with your character receiving a letter from their grandfather, who says not to open it until the time is right to make a change. Cut to years later, your character is a desk jockey that seems miserable, like they've just had enough. It's at this point that they reach into the drawer and pull out the letter, which allows them to move to the old plot of land that their family owns in Stardew Valley. From here, you control the character as they start a farm/fish/get to know the towns people/explore dungeons and kill monsters. The goal of the game is to get rich, run the farm, maybe get married and have children, whatever you want really.
This game is surprisingly fun. Everything is fairly intuitive and I ended up enjoying a lot of it. From the farming to the fighting, everything so far has felt perfectly put together. The graphics are simple but enjoyable, and the different music is wonderfully suited to the different scenarios that trigger it. Every accomplishment feels like it carries a real sense of achievement, making it one of those "just five more minutes" types of games. The more I would learn and discover within the game, the more I wanted to play. I was also impressed with the depth of the stories in the game. Everything feels pretty shallow near the start, with one-dimensional characters that speak to you one sentence at a time. However, the more you get to know the townspeople, the more complex they seem. Shane, who works at the gigantic supermarket that recently moved into town, is an alcoholic that is fighting depression. Kent, a character that comes back from the military in the second in-game year, struggles with PTSD and just returning to civilian life in general. You get closer to these characters by speaking with them often and giving them gifts. You can even romance any of the single characters in the game, which can blossom into marriage with children. There's so much to this game that I have to work to keep myself from rambling about everything that I love.
With all of those great things to say, surely there must be some rough parts to the game, right? Well, outside of some frustration that comes with missing opportunities within the game and some slight monotony with crops near the beginning. Also, while most of the aspects of the game are pretty intuitive, there are a few hard lessons to learn, like all of your spring crops dying right on the first day of summer. These are small complaints compared to the overall positives though, and I don't think it takes away much from my ability to recommend this game. If you haven't seen or played it before, you should jump in, even if it isn't normally your type of game.
I give Stardew Valley a 9 out of 10.
Sincerely,
The Bored Enthusiast
Sunday, April 14, 2019
First Impressions Game Review: The Surge
Hello Enthusiasts,
Some people enjoy easy games that they can stroll through mostly for the story and some breezy gameplay. Others enjoy games that pose a challenge, but eventually see the player become an insane force to be reckoned with. There's also a group that laves a game that will beat them down and make them scream at their screen. Today I will be reviewing one such game, a game that is in the same vein as Dark Souls and Bloodborne in that regard. Today, I give my first impressions review The Surge. I'm not going to wait to beat the game and give a full review of the game just yet, as it is likely going to be some time before I'll be finishing this one up. Of course, be ready for some Spoilers Below.
The game takes place in the not-to-distant future and follows our main character, Warren. He's a wheelchair bound man on his way to CREO, a gigantic tech conglomerate that augments their employees so they can keep up with their mechanical co-workers. From the start, the player is able to choose a smaller, weaker, and faster build or a larger, stronger, slower build. From here, Warren is put into an automated surgery, which neglects to give him any anesthetic for the procedure, leading to a scene of him being in extreme agony. He wakes up to find that nearly all of the other augmented workers have become insane killers and most of the technology in the facility is out to kill him. He is guided by one executive, Sally, as he fights through the enemies and tries to uncover what exactly happened.
While not the greatest tale ever told, it's a decent enough story that has enough mystery to keep your attention.
As I mentioned up top, this is not a game for those looking for an easy time. None of the enemies in the game are very easy to read, and even one slip-up against a random enemy could mean losing a chunk of health. It's a game that keeps you on your toes and demands your focus. For every enemy that is defeated, you collect some scrap metal and random parts that can be used to upgrade your rig and craft new parts. I enjoyed this element, because it caused me some debate when I would head out on whether I should risk damage by fighting every enemy to get some scrap, or if I should try to surpass some of them and save my health. I enjoyed the combat, which allows you target specific parts of enemies to increase your chances of getting a certain part. The different weapons all have slightly different feels, with some being slow and powerful, while others are very quick and land weaker hits. I personally found that I did best with one of the more middle-of-the-road weapons that I spent my time and resources upgrading. Which, by the way, I really appreciated the upgrade system. Upgrading the weapons and armor that you craft is a great way to get an edge, but upgrading your rig improves your overall stats, and when you reach milestones in the upgrade process you can add additional abilities.
I also wanted to point out two specific features that I consider improvements over other games like this one. First of all, there is a pause screen in this game, which is a life-saver. As much I understand that other games really wanted to push the difficulty of the game by not having a pause screen available, it was something I always hated, because it meant that I couldn't grab a drink, use the restroom, or do anything else when playing the game. The added pause screen is a huge plus. The other solid addition come in the form of more paths back to a safe point. In other games, it could be a very long time before you found another way back to the point where you could save and store what had been collected. This game only has one safe point per map, but they offer a new way to get there and to skip ahead in the level far more frequently. With this one, I can be more understanding of people saying that it takes away from the difficulty, because it does mean that the player can heal up more frequently. However, the stress of the game is still there, and for someone like me this system puts the game just within the realm of not being too discouraging.
So I've ranted a bit about what works in this game, but where does it fall short? Well, some of the things I mentioned earlier do get annoying. While the game does add difficulty by making enemies harder to read, it does go too far sometimes with having little-to-no signs to let you know an attack is coming. Add on top that the dodging can be a little slow and uses the same energy as attacking does, and it can lead to some frustrating damage being received. The heavy weapons are also pretty useless. The smaller/faster weapons and the more balanced weapons are really the only viable options, because most of your enemies will not take their time in attacking you, so a slow swing is wildly inefficient. Even though other games have including a similar weapon range of fast and weak vs. slow and powerful, there were ways to effectively use each weapon against the enemies based on your play style. Also, while I am still playing through the game, it seems like more could have been done with having a mech suit. The scope of possibilities seems limited to just a few things, which I hope would be improved in a potential sequel.
Overall, I really enjoy this game. It's stressful, it has heard some choice words from me, but it is also satisfying. It certainly isn't everyone's thing, and it isn't a must-have game, but I found it enjoyable. If you feel like you want a bit of a challenge in your next game, I recommend adding this one to your queue of games to play.
While I have not yet finished the game, I currently give The Surge a 6 out of 10.
Sincerely,
The Bored Enthusiast
Wednesday, April 10, 2019
Retro Game Review: The Godfather II
Hello Enthusiasts,
I'm a big fan of the first two Godfather movies, they're some of the best movies of all time in regards to story and character development. I am, of course, not alone in this thought, as these movies are loved by the majority of filmgoers. So with all of this excitement behind a decades-old series of movies, Paramount Pictures and EA Games decided to cash in and create some games. Now I reviewed the first game already, which you can find here, so today I'm going to take a look at the second entry into the series, The Godfather II. Does it follow the footsteps of the movie and live up to, perhaps even surpass, its predecessor? Let's take a look.
So this game doesn't follow the story of the movie as closely as the first game did. In this game, you play Dominic, a made man for the Corleone family who has just been given his own sub-family to run. From here you take over the businesses of the rival families while managing your own. There are some beats from the movie, like Michael Corleone going to court because of his ties to organized crime and the revolution in Cuba. There are also familiar characters here in the form of Fredo, Hyman Roth, Frank Pentangeli, and others, but the game is mostly a focus on your character. Your goal is to take over all of the available businesses in New York and Florida, as well as do some additional work in Cuba. As you take over businesses and eliminate other families, your own family begins to grow, and you have more resources at your disposal.
This game has a decent amount going for it. The controls all work well, and the gunplay is mostly solid. I enjoyed managing my family, as each member will has one or a few skills that they can use to infiltrate business and compounds, as well as during combat. However, not every member of your family could go around with you, so you end up having to decide who you want to travel with and who can help you defend what you already own. The game also gives bonuses for holding all of a type of business, such as extended ammo clips, kevlar vests, faster rebuild time if one of your businesses gets bombed, etc. The upgrade system for you and your family is basic, but I appreciate that they did put one in there. One of the biggest improvements I felt from the previous game was the driving, which was pretty weak in the last entry. This game's driving isn't perfect, but I could drift around corners at high speed more efficiently than in the last game.
Despite all of the positive, this game is far from perfect. The character models are certainly flawed, even with the main characters. If I saw Michael Corleone on the street in this game without any indication that it was him, I would think it's just another random citizen. The world also seems a lot less populated than the last game. I walked around New York for a solid five minutes and saw only six cars drive by me, whereas the last game had a much more dense population. Also, not only is it less populated, but the game feels smaller. Yes, there are three separate maps in this game, but each one feels as large as one of the five burrows from the last game. Plus, by making them separate like this, you have to get on a plane and wait through a loading screen. There are far fewer business to take over, and it feels like they tried to make up for that by having each one be vulnerable to being taken over again by other families. Ultimately, it just feels like less effort was put into this game than the last title.
So while I certainly wouldn't call this a bad game, there is certainly something left to be desired. It could have been a natural progression from the first game, improving on shortcomings and keeping up with the ever-advancing technology, but it instead feels like a cash-grab. Play it if you have the appropriate system and find it cheap somewhere, but otherwise you can likely find a better game of this type.
I give The Godfather II a 5 out of 10.
Sincerely,
The Bored Enthusiast
Monday, April 8, 2019
Game Review: Dragon Ball Fighterz
Hello Enthusiasts,
Confession time: I am not very good at fighting games. This has always been the case for me, despite any practice I put in. I really enjoyed the Injustice games, and I put a lot of hours into them, but I was still losing nearly every fight when I would go head-to-head with another player. Up until now, there has only been one exception to that with the Super Smash Brothers games, but that changed fairly recently with Dragon Ball Fighterz. Does that make it a good game? I'll review the title below, but don't worry about spoilers, I promise I won't spoil anything big about this game.
This game's setup is similar to the setup of the Marvel Vs. Capcom series in that you have three fighters to use, though you can only fight with one at a time. This means that you will strategically call back and put out fighters as they're needed. The fight controls are pretty basic: There's a light attack, medium attack, smash attack, and Ki attack. There's also the ability to fly at the enemy, which can help close distance, there's a rush attack that can break guards, and there are, of course, special attacks. You can call in your other fighters for a short assist without actually changing them out, but that does put them in harm's way for a moment.
So those are the basics, but what works in this game? To start, the basic combos are very simple to pull off, even for me, so it can be easy to look good while you play this game and really rack up some damage on the enemy. I also love that the longer a combo goes, the less damage each consecutive hit will cause, which means that getting caught in a good player's combo doesn't mean the end for that fighter (most of the time). On the most basic level though, the fighting is just fun. It's designed in a way that can really get the adrenaline going, and these matches can often come down to who can land the final hit on either side. The art is perfect for this game, some of the dialogue and cutscenes are fun, and each fighter really does have their own play styles (though some vary more than others).
Now it may sound like the perfect fighting game, but not every aspect of the game is a hit. First of all, the story mode is a mess. It's not very intriguing, it doesn't actually let you play as all of the characters that the game has, and it takes a while to get through. On top of all of that, you have to go through all three of the story arcs in order to unlock one of the new fighter, Android 21, unless you're willing to just pay for her. The other issue has to due with the character's included in the game. Now don't get me wrong, they did include a good number of characters, but some of their choices seem a little strange. Not including any DLC characters, there are two different versions of Gohan and Vegeta, and three different versions of Goku (if you include Goku Black). When you take into account the possible DLC that can be bought, both Goku and Vegeta have any additional version of themselves, plus you can buy Vegito, and the Dragon Ball GT version of Goku is being released soon. This wouldn't bother me so much, but they have all of these versions of characters while they leave out so many others. Even taking into account the DLC characters, we can't play as Raditz, Kefla, Auta Magetta, Master Roshi, Turles, Janemba, Lord Slug, Android 19, or countless others. I know a lot of those are minor characters, but it's still strange to have so many versions of Goku when you're leaving out other potential fighters. Now, more of these characters could become playable in the future with additional DLC, but it is an issue I have with the game right now.
It may seem like I had a lot more negative things to say than positives, but I do enjoy this game every time I play it. It has room for improvement, but I consider it to be one of the best fighting games out there, especially for a player like me. If you enjoy fighting games or the Dragon Ball franchise, this is a definite recommend from me.
I give Dragon Ball Fighterz an 8 out of 10.
Sincerely,
The Bored Enthusiast
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